The Power of 3 - 2008
>> Mall Advertising in the UK*NEW* Brochure - 2008
>> Making Brands HappenInteractive Conference - 2008
» Solipsistic Branding: The Genuine Online Interactive ExperienceESOMAR, Innovate - May 2006
» Decoding innovation: Insights from semiotics (pdf/239kb)» Presentation (Powerpoint 2Mb)
Research, Research in business - May 2004
» What ads really mean (pdf/3.6Mb)Landor, Successfully Marketing The Bus - May 2004
» What can buses learn from other industries? (pdf/1.3Mb)» Listen conference audio
MRS - May 2004
» Three Dreams: New Qualitative Analysis in the Dreamworld (pdf/426kb)How we understand the dream economy of today using phenomena such as amateur web pages, works of art and the appearance and disappearance of 'celebrities'. In this paper we apply a blend of three dream economy research methods: semiotics, discourse analysis and ethnomethodology.
ESOMAR Technovate 2: Worldwide MR Technology & Innovation - Feb 2004
» Technology in Consumer Talk (pdf)This paper investigates how ordinary people use technology as both topic and resource in their natural interactions, away from research.


